(optional, disabled by default) add random ingredients to non-crafted meals. (optional) you may enable a GUI tweak to display the whole list of ingredients on a recipe screen instead of vague "ingredients" Dubs hygiene activities also was re-prioritized Pawns also will try to take spare meals during this time. Pawns will not prefer recreational activities after topping it off until it's down to at least 80%. (optional) pawns will treat sleeping assignment as a recreation when they can't sleep. (optional) pawns will put items back to inventory if interrupted (optional) pawns will stop taking more sweets than they can eat (optional) when pawns are about to work on a bill, they'll prefer hauling a whole stack of ingredients to a stockpile if possible, instead of cherry picking a fraction that's required for crafting (optional) pawns are discouraged to clear an area from snow when it's snowing or raining (optional) pawns are encouraged to clean after tending to a patient (optional) pawn can be encouraged to prioritize ingredients, materials (including corpses) and meals that are quicker to spoil (optional) pawns may pick up all necessary ingredients to their hauling inventory before delivering them to the crafting place (optional, disabled by default) pawns may avoid bad weather when idling (optional, disabled by default) pawns may clean rooms where they're planning to eat (normally or when relaxing socially) (optional) pawns may clean rooms between "hauling ingredients to crafting spot" and "crafting" researching, cooking/crafting, or just going to sleep) But that methode would eat more disk space then the few extra mod folder at the steam. So you just could copy the whole Rimworld installation, for a different Mods set, and i suggest to use the commandline to change the saved games to that folder too. (optional) pawns are encouraged to clean rooms where they're about to operate a building (ex. But the game looks for Data/Data/Mods at the place where you start Rimworld.exe. low impact) meat can count as normal one The Second Tiberium War is a redefinition modification for Command & Conquer: Tiberian Sun that improves upon the already fantastic atmosphere and gameplay. human meat or insect meat) with normal ones (optional) pawns do not stack food with "bad" ingredients (ex. (optional) change how pawns use drugs when relaxing socially to prevent them from "wasting joy" (optional) pawns are encouraged to give allowed social drugs or joy giving food to sick pawns (optional) pawns are encouraged to take account of potential mood in drug policies Features- (optional) pawns are encouraged to fulfill their need of outdoors by seeking recreation outdoors
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